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Tema: loop de items con lei-lei Miér 2 Mar 2011 - 14:42
This is mostly a proof of concept video. Some info about Hsien-Ko's item toss move, most of it courtesy the Bradygames strategy guide:
Anki-Hou will produce one of 11 items upon use: - axe - Chun-Li's bracelet - kunai - shuriken - sword - yashichi - 3-second bomb - 6-second bomb - 9-second bomb - bonsai tree (dizzy) - star (dizzy)
The item given to you is determined by how much time has elapsed since you last used the move. If you time the move so that you perform it at perfectly regular intervals, you will receive the same item every time. (EDIT: That is to say, you'll get the same item from the 2nd toss onward. Notice that the first item thrown in this video is different from the rest. The first toss doesn't have to be and likely will not be the item you want, but since the item cycle resets upon that first toss, you can predict the next item thrown if you know the timing for it.) Dizzy items can be looped together in this fashion, as shown in this video. The practical application of this is limited, however, as looping dizzy items into themselves is probably either a 1-frame or 2-frame link depending on whether or not the two different dizzy items occupy neighboring slots in the game's internal item list. (EDIT: I'm also not sure of the item list's exact order. If that order is randomized for every battle, then this is even less practical. And in either case, even if you can perform this semi-reliably, I would expect it to be more useful in most circumstances to move in, tag out, or set up something else under the safety of the dizzy rather than attempt a very time-consuming and difficult infinite.)
Other info: The H version of this move (vertical toss) can hit both on the way up and the way down, and most items will hit overhead when thrown in this fashion. (Bombs and dizzy items still hit mid.) You can chain a low normal into an overhead item toss at point blank to create difficult to block mix-ups against large characters, or you can simply toss an item and then time a crouching normal to strike as it comes down. If a dizzy item hits the opponent in mid-air, it does not cause a dizzy state, but it does knock down the opponent and allow you to follow-up with any attack, even those that can't normally be used OTG.
The first hit of Tenraiha (anvil drop) also hits overhead, but there is enough time for the opponent to react to the hyper's cutscene and change his blocking accordingly if you do not combine it with a low-hitting assist.
....a ciencia cierta hay que weiar mucho pa conseguir el loop....(timming basicamente)
...pero lo rescatable es la lista de arriba con las cosas que arroja......