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 loop de items con lei-lei

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loop de items con lei-lei Empty
MensajeTema: loop de items con lei-lei   loop de items con lei-lei EmptyMiér 2 Mar 2011 - 14:42




This is mostly a proof of concept video. Some info about Hsien-Ko's
item toss move, most of it courtesy the Bradygames strategy guide:


Anki-Hou will produce one of 11 items upon use:
- axe
- Chun-Li's bracelet
- kunai
- shuriken
- sword
- yashichi
- 3-second bomb
- 6-second bomb
- 9-second bomb
- bonsai tree (dizzy)
- star (dizzy)





The item given to you is determined by how much time has elapsed
since you last used the move. If you time the move so that you perform
it at perfectly regular intervals, you will receive the same item every
time. (EDIT: That is to say, you'll get the same item from the 2nd toss
onward. Notice that the first item thrown in this video is different
from the rest. The first toss doesn't have to be and likely will not be
the item you want, but since the item cycle resets upon that first toss,
you can predict the next item thrown if you know the timing for it.)
Dizzy items can be looped together in this fashion, as shown in this
video. The practical application of this is limited, however, as looping
dizzy items into themselves is probably either a 1-frame or 2-frame
link depending on whether or not the two different dizzy items occupy
neighboring slots in the game's internal item list. (EDIT: I'm also not
sure of the item list's exact order. If that order is randomized for
every battle, then this is even less practical. And in either case, even
if you can perform this semi-reliably, I would expect it to be more
useful in most circumstances to move in, tag out, or set up something
else under the safety of the dizzy rather than attempt a very
time-consuming and difficult infinite.)


Other info: The H version of this move (vertical toss) can hit both on
the way up and the way down, and most items will hit overhead when
thrown in this fashion. (Bombs and dizzy items still hit mid.) You can
chain a low normal into an overhead item toss at point blank to create
difficult to block mix-ups against large characters, or you can simply
toss an item and then time a crouching normal to strike as it comes
down. If a dizzy item hits the opponent in mid-air, it does not cause a
dizzy state, but it does knock down the opponent and allow you to
follow-up with any attack, even those that can't normally be used OTG.


The first hit of Tenraiha (anvil drop) also hits overhead, but there is
enough time for the opponent to react to the hyper's cutscene and change
his blocking accordingly if you do not combine it with a low-hitting
assist.


....a ciencia cierta hay que weiar mucho pa conseguir el loop....(timming basicamente)

...pero lo rescatable es la lista de arriba con las cosas que arroja......
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